Everything You Need To Know About Esports Players

For most people, the “sport” is a physical activity, but in eSports, everything is different. Most of the time players like esports players spend at the computer. At the same time, unlike the virtual nature of the environment in which athletes hone their skills, the funds received from participation in competitions and tournaments are quite real.

The beginning of relatively young esports can be considered 1997. The increase in performance is facilitated not only by the emergence of new disciplines but also by the inclusion of the increasingly popular mobile eSports in official tournaments.

Who Is An eSportsman?

An esportsman is a professional computer game player. Cyber Sportsmen are not trained in specialized educational institutions. The skill of conducting virtual games, as in any other sport, is practiced by many hours of play and the development of certain personal qualities.

 

Simulators and computer games bring together quite young athletes aged 14 to 29 years. Both schoolchildren and mature adults with medium and high salaries can take part in cyber community competitions. At the same time, age does not affect performance in tournaments.

 

Among the main skills that an esportsman needs to have are:

 

  • fast reaction;
  • the ability to make decisions quickly;
  • analytical thinking;
  • the ability to focus and abstract;
  • purposefulness;
  • ability to tactical and strategic thinking;
  • despite the rather inactive level of the sport, good physical shape to play a tense game for a long time;
  • good vision;
  • developed fine motor skills of the hands;
  • knowledge of English;
  • communication skills.

 

All these criteria will allow you to take a competitive position in the ranking of cyber sportsmen.

What Does An Esportsman Do?

Playing among e-sportsmen takes two formats:

 

  1. Online tournaments, which can be participated from anywhere with Internet access.
  2. Offline tournaments, or, as they are called, LAN tournaments involve the personal presence of a gamer in a club or, for example, in large stadiums, or arenas.

 

In the conditions of quarantine to keep the interest of their viewers l and prevent them from leaving inactive, the leader decided to massively go online. Studio broadcasts are held remotely – a team of cyber sportsmen in the office or at home, and presenters and analysts in the studio. Viewers watch broadcasts online.

 

As in any other game sport, the professional activity of an esports player is based on a club system. To sign a contract with one of the esports organizations that, under the terms of the contract, will pay a monthly salary, and the player will represent the club and give a certain percentage of the winnings, it is important to show a high level during the game. Thanks to the in-game rating systems, a potential candidate for a team can be noticed by the organization’s managers and offered permanent cooperation.

 

Contrary to the popular belief that all the activities of cyber sportsmen are focused exclusively on constant play, professional teams, meanwhile, have a coach who determines the amount of workload and sets the schedule for the training process. His tasks include working out strategic and tactical elements with the players. Active training begins before major tournaments – at least 6 hours of gaming per day several weeks or even months before the scheduled date. Plus, a few hours of the theoretical part.

 

In addition, specialists work with top athletes to develop their communication skills and ability to cope with stressful situations.

How To Choose A Discipline In Esports

First, it is important to understand that in Russia not all video games fit the concept of eSports discipline. These include games that provide equal initial conditions for the opposing sides, they should be a short session, and the element of chance should be minimized. So far, only six eSports disciplines have been recognized in Russia: Competing for stage (Dota 2), Competitive Puzzles (Hearthstone).

 

The choice of a particular discipline can sometimes be a difficult task. It is not only the number of games within one discipline that makes you think, but also the cost of the game, equipment, average prize pools in the discipline, and the level of competition.

Main Genres

The choice is likewise affected by the player’s personal preferences for esports. For example, a player who has been addicted to strategy all his life is unlikely to be able to show high results in competing games, since he has a completely different set of skills.

The Main Esports Genres and Subgenres

  • Strategies: simulation games based on the player’s strategic planning of his actions to achieve the goal (most often the destruction of the enemy). The best are Starcraft, Warcraft, Heroes of Might, and Magic.
  • Sports Simulators: The most popular in this category are football, hockey, boxing, and MMA. Among the games are FIFA, NHL, NBA, UFC
  • Role-playing games or RPGs (Role-Playing Games) belong to a category in which the story aspect is important, and the player controls one or more characters, interacting with elements encountered along the way. All actions of the gamer affect the history of the world in which events unfold. Popular representatives of this genre are League of Legends and Dota 2.
  • Technical simulators convey the process of driving a vehicle in a virtual world with absolute accuracy. It can be a car, plane, train, and other equipment. This category includes World of Tanks, Forza Motorsport, and Rotor Rush.
  • Shooters (from the English shooter – shooter) as their main goal involve the destruction of all enemies and in some cases the collection of certain items. Some of them are PUBG, Battlefield, Quake Champions, and Fortnite.

Collectively or solo 

According to the principle of all sports disciplines, esports areas can also be divided into team areas, where the team fights for the championship, coordinating each other’s actions, and singles, in which the result depends on a single player and his readiness for the tournament

 

Teams with different skill levels take part in group competitions. Among the advantages of this form of gaming are:

 

  • The long duration and constant updating of the game
  • The ability to communicate with friends and meet new people with similar interests to create a clan. 
  • Team virtual games are an important aspect of the issue of socialization.

 

Single-player games also have their advantages. Among them: complete freedom of gameplay and the ability to independently choose the desired modifications, cheats, and codes. In addition to the scope for creativity, the advantage of this form of play is the emotional component, or rather the ability to present oneself as the main character and empathize with his victories and defeats. The most popular examples of such games are: GTA, Stalker, Need for Speed, The Witcher, Skyrim, and others.

 

Depending on the personal preferences of the cyber sportsman – gaming in the company of friends or strangers, or independently building a strategy – the game mode is selected.

 

About Bold 3960 Articles
Web developer and a senior content writer at Boldtechinfo.com

Be the first to comment

Leave a Reply

Your email address will not be published.